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Datástrofe↗

Games and digital experiences / 2017

A videogame based on real-world environmental data

Datástrofe — view 1
Datástrofe / Games and digital experiences

Datástrofe transforms real environmental data into an interactive experience exploring sustainability and urban challenges.

Developed as part of Interactivos?17, the digital arts residency at Medialab Prado, the project uses data such as pollution levels, environmental noise and traffic intensity to generate real-time challenges.

Players must intervene in a city affected by different environmental crises, applying sustainable solutions such as green areas, pedestrian zones and cycling infrastructure.

An experience that turns invisible data into a participatory reflection on our impact on the environment.

Presented at:

Interactivos?17 — Medialab Prado Madrid VLS TNT 17 — BaumannLab

CONTEXT
Interactivos?17 · Medialab Prado, Madrid
TECHNOLOGIES
Environmental data · Video game · Real time
YEAR
2017
Excerpt 02:11.20–02:27.00View original source ↗
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