Theos
Theos is our first interactive table. In it we invite users to play by moving physical objects on the table, these objects create new elements or situations in the scene helping or obstructing the goal of the characters.
Theos is our first interactive table. In it we invite users to play by moving physical objects on the table, these objects create new elements or situations in the scene helping or obstructing the goal of the characters.
Is a data based video-game developed at Madialab Prado’s Interactivos?17 residency in May 2017. It challenges the user to overcome adversities and catastrophes generated in real time by collecting data on gas emissions, environmental noise and traffic, with online data capture services.
Our first VR project, and of course, had to be a game. In The Crystal Labyrinth we transport you to a labyrinth full of glass shelves, full of glass objects and crockery, you must go through it to find the exit collecting all the snacks and toys you can along the way! And be careful, do not touch anything!